AstraX 0.2: Changelog


Here is a list of all changes since the last official release (0.1). Thanks for checking it out!

Version 0.2

  • Ship HUD Redesign featuring Notifications & VoiceMessages
  • Docking functionality to replenish fuel & oxygen
  • Basic Resource Collection, there are 4 ores that you can collect now
  • Inventories
  • Game Over State
  • Complete UI/HUD Reskin
  • Spacecraft now deplete both fuel & oxygen (refill by docking at a station)
  • Target Lists with pointers rotating to the direction of the target
  • Better internal orbit definitions
  •  Configurable and rotatable textures for planet graphics
  •  Many minor UI/UX improvements

Version 0.1.1 (unreleased)

  • Explorable Satellites & Wrecks and corresponding Traits
  • Radiation Mechanics
  • Planet Traits as TechTree with many trait inter-dependencies (originally for 0.2)
  • Generation of planets/satellites via "name spaces"
  • Early Ship HUD
  • Name randomizer for discoverable objects
  • Planet graphics redux
  • Galactic background (only works for the sector you spawned in)
  • Lots of internal changes

Files

astrax-desktop-0.2.1.zip 185 MB
Apr 04, 2023

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Comments

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(+1)

I'm not sure where I can leave feedback, but this game seems very promising so far.

I enjoy drifting around in my rocket, simply exlporing stuff. It's very 'zen' and relaxing.


I'm going to keep an eye on development, and I'm looking forward to future updates.

Thank you mate! Leaving feedback here in the comments is just fine, until i found other ways.

It seems the game is serving its purpose then. Glad to hear you enjoyed it!