AstraX 0.7 Alpha out now!

This game is alive and well!
AstraX 0.7 is another huge update in the making. Because of a general playtest interest I decided to release a few playable, but buggy alphas before the bigger release.
Some of the highlights in 0.7 Alpha 2 are:
- saving and loading of games, user profiles and application data
- changing screen resolutions, a much requested feature
- a loading screen
- customizable UI base colors
- buttons for reporting bugs and sending feedback
- world generation can now be modified when creating a new game
Note that Alpha 1 was not functional and has been removed from the downloads!
Some features that I am still working on for 0.7:
- Customizable user avatars (dressup style)
- Saving discovery progress
- Global navigation markers
- Spacecraft modules with multiple customizable colors
- Overhaul of both StarMap and GalaxyMap (maybe)
A lot of infrastructure this time. There is still a lot to do, but it's going to be worth the wait. Please look forward to the future, as these technical features allow me to do more amazing things!
Thanks a lot to all playtesters who checked the game out so far! I have something prepared for you in the future.
Changelog below!
Changelog
Note: Your spacecraft files from earlier versions (0.5 & 0.6) are still compatible with this version!
0.7 Alpha 2
- Fix modal and text areas competing for keyboard focus, leaving the user unable to edit text
- Fix item count not showing up when mining a resource
- Fix planet orbits not being rendered in Star Map
- Fix color picker in spacecraft editor changing the default font colors
- Fix user profile saved with absolute path causing weird behavior when creating new games
- Fix galaxy not being saved properly
0.7 Alpha 1
Flows for Loading & Saving a game
Flows for Creating & editing user profile
Added a Loading Screen
Games & screenshots are now saved in the user profile
There is now a database per game, for saving map data, player and spacecraft
Mechanism for loading / saving solar systems and player from and to disk
Added a bunch of internal infrastructure just to make the above happen
Satellites are now visually moving to docking modules
All modals/prompts are now exitable via ESC key
Added feedback buttons to the main menu
The World Generation Panel when creating a game now has an effect and connects to the generator
More flexible name generator with many more names of gods, creatures of myth and legends from various cultures
Generator now works with tags, which allows for higher statistical control (e.g. it's possible to spawn any habitable planet in an orbit if it is tagged as such)
Changed algorithm for generating galaxy regions
Support for different screen resolutions that are adjustable in the video settings (Thanks Otter!)
Load & save application settings
Users can now change logging level by taking a look at logging.properties in the game root
Added better layering of Planet textures
Added jump drive functionality with unlimited use (for now)
Added picking a user profile from the main menu, instead of having to navigate to the settings
Returning from game menu to main menu now works
Partial implementation for UI color customization (reason why GUI color changed in this version!)
UI sounds are now part of the UI skin
GalaxyMap now correctly shows name of the solar system and region when clicking on it
Better HUD Gauges that display resource icon & for the rocket fuel gauge there is a needle showing current fuel consumption now
Made more in-game text translatable
Made control buttons larger
Application-wide message growls & dialog boxes
Removed trader map markers in GalaxyMap due to changes to the map data - an alternative is in the works
Fix Spacecraft receiving input from inside the game main menu
Fix Spacecraft controls freezing randomly (Thanks Jeffro!)
Files
Get AstraX
AstraX
Reach for the stars
Status | In development |
Author | Neutronio Games |
Genre | Simulation, Survival |
Tags | 2D, Exploration, Indie, Pixel Art, scifi, Singleplayer, Space |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- AstraX 0.6 out now! Collect and Trade Resources in this massive update77 days ago
- AstraX 0.5: Spacecraft Editor launch imminentAug 07, 2024
- AstraX 0.4: Target UpdateApr 24, 2024
- Where will AstraX go? A 2024 RoadmapMar 31, 2024
- Usability in GamesOct 12, 2023
- AstraX 0.3: Resource UpdateOct 11, 2023
- AstraX 0.2.6: Dev BuildOct 09, 2023
- AstraX 0.2.5 launched!Aug 13, 2023
- AstraX is back from HiatusJul 25, 2023
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