AstraX Release Plan 2023: Where it's going


Since this game is growing, I've created this rough release schedule for the next half of a year and will try to stick to it. It should illustrate the direction it is heading to and is very likely to change.

I will try to provide larger updates regularly each month.

Let me know what you think!

Version 0.1.1 (Minor Update)

Planned Release: ~28th February 2023

  • Saving System Sectors
  • Misc Improvements on Planets
  • Misc UX/UI Improvements

Version 0.2: Exploration Update

Planned Release: ~30rd March 2023

  • Resource Collection
  • Scanner and Scanning Mechanics
  • Planet Wonders
  • Planet Traits as TechTree (more Traits that make sense)
  • Space Stations,  Ship Wrecks
  • Improved Galaxy Map with Jump Drive functionality
  • Nebulas, better Asteroid Belts
  • Minor Graphics Overhaul

Version 0.3: Engineering Update

Planned Release: ~10th May 2023

  • Minigames for Scans (Experiments)
  • Spaceship Construction, Ship Modules
  • Spaceship Editor, Ship Module Editor
  • JSON-Editors for Modding and Development
  • Extended Modding Support
  • System Generation based on mass, age, density

Version 1.0 (?): Survival & Materials Update

Planned Release: 1st June 2023

  • ProcGen Materials
  • Survival Mechanics
  • Player-Made objects to survey space: Space Telescopes, Satellites, Unmanned Drones
  • Telescope Mechanics

Version 2.0 (?): Colony & Trade Update

Planned Release: ???

  • Constructing colonies on planets and stations
  • Trade with intelligent civilizations
  • Terraforming planets

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Comments

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(1 edit)

Thats a tight schedule for implementing so many different things. Looking forward to the 0.3 update. I'd love to test out new features and provide feedback.

Did you also get inspiration from No Mans Sky?

(2 edits)

hey there, thanks for the comment! There's going to be an announcement once the new version is finished (there's an UI update that is currently in the works, iirc).

I try to stick to that schedule it as much as I can, it works if I am in a productive phase. The game is currently in a hiatus, I guess. Sadly I can't say how long that will last, but it's in the back of my head :)

I haven't actually played No Man's Sky. This game is technically a remake of my very first one (started in 2011). It sadly never saw the light of day, but AstraX will.

(+1)

Hi,

Thanks for your response. It's perfectly fine to take a hiatus. Nobody can keep up coding 24/7/365. Surely that wont do the quality of the code any good either.

I will check back frequently. I think itch.io will send me notifications when there's an update on this project.