Saving & Loading Games - Changelog 0.7-a2
AstraX: Reach for the Stars ยป Devlog

Thanks to everyone for their feedback and support. You help me make this the best game it can be ๐
Highlights
- Lots of infrastructure this time for saving and loading games, including user profiles.
- Application settings can now be edited and saved
- Screen resolutions can be changed now, a much requested feature
- Buttons for reporting bugs and sending feedback
- World generation can now be modified when creating a new game
- Improvements to the procgen
- Made more game text translatable
- Discovery progress on planets is not saved yet. Coming soon!
Notes:
- Your spacecraft files from earlier versions (0.5 & 0.6) are still compatible with this version!
0.7 Alpha 2
- Loading & Saving a game
- Creating & editing User Profiles
- Added a Loading Screen
- Games & Screenshots are now saved in the user profile
- Added a bunch of internal infrastructure just to make the above happen
- Satellites are now visually moving to docking modules
- All modals/prompts are now exitable via ESC key
- Added feedback buttons to the main menu
- The World Generation Panel when creating a game now has an effect and connects to the generator
- More flexible name generator with many more names of gods, creatures of myth and legends from various cultures
- Generator now works with tags, which allows for higher statistical control (e.g. it's possible to spawn any habitable planet in an orbit if it is tagged as such)
- Changed algorithm for generating galaxy regions
- Support for different screen resolutions that are adjustable in the video settings (Thanks Otter!)
- Load & save application settings
- Users can now change logging level by taking a look at logging.properties in the game root
- Added better layering of Planet textures
- Added jump drive functionality with unlimited use (for now)
- Added picking a user profile from the main menu, instead of having to navigate to the settings
- Returning from game menu to main menu now works
- Partial implementation for UI color customization (reason why GUI color changed in this version!)
- UI sounds are now part of the UI skin
- GalaxyMap now correctly shows name of the solar system and region when clicking on it
- Better HUD Gauges that display resource icon & for the rocket fuel gauge there is a needle showing current fuel consumption now
- Made more in-game text translatable
- Made control buttons larger
- Application-wide message growls & dialog boxes
- Removed trader map markers in GalaxyMap due to changes to the map data - an alternative is in the works
- Fix Spacecraft receiving input from inside the game main menu
- Fix Spacecraft controls freezing randomly (Thanks Jeffro!)
- Fix modal and text areas competing for keyboard focus, leaving the user unable to edit text
- Fix color picker in spacecraft editor changing the default font colors
Files
AstraX 0.7 Alpha 2 (Unstable) 89 MB
3 days ago
Get AstraX: Reach for the Stars
AstraX: Reach for the Stars
2D Space Sim. Create - Mine - Explore
| Status | In development |
| Author | Neutronio Games |
| Genre | Simulation |
| Tags | 2D, Exploration, Indie, Pixel Art, Sci-fi, Space Sim |
| Languages | English |
| Accessibility | Configurable controls, High-contrast |
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