Saving & Loading Games - Changelog 0.7-a2


Thanks to everyone for their feedback and support. You help me make this the best game it can be ๐Ÿš€

Highlights

  • Lots of infrastructure this time for saving and loading games, including user profiles.
  • Application settings can now be edited and saved
  • Screen resolutions can be changed now, a much requested feature
  • Buttons for reporting bugs and sending feedback
  • World generation can now be modified when creating a new game
  • Improvements to the procgen
  • Made more game text translatable
  • Discovery progress on planets is not saved yet. Coming soon!

Notes:

  • Your spacecraft files from earlier versions (0.5 & 0.6) are still compatible with this version!

0.7 Alpha 2

  • Loading & Saving a game
  • Creating & editing User Profiles
  • Added a Loading Screen
  • Games & Screenshots are now saved in the user profile
  • Added a bunch of internal infrastructure just to make the above happen
  • Satellites are now visually moving to docking modules
  • All modals/prompts are now exitable via ESC key
  • Added feedback buttons to the main menu
  • The World Generation Panel when creating a game now has an effect and connects to the generator
  • More flexible name generator with many more names of gods, creatures of myth and legends from various cultures
  • Generator now works with tags, which allows for higher statistical control (e.g. it's possible to spawn any habitable planet in an orbit if it is tagged as such)
  • Changed algorithm for generating galaxy regions
  • Support for different screen resolutions that are adjustable in the video settings (Thanks Otter!)
  • Load & save application settings
  • Users can now change logging level by taking a look at logging.properties in the game root
  • Added better layering of Planet textures
  • Added jump drive functionality with unlimited use (for now) 
  • Added picking a user profile from the main menu, instead of having to navigate to the settings
  • Returning from game menu to main menu now works
  • Partial implementation for UI color customization (reason why GUI color changed in this version!)
  • UI sounds are now part of the UI skin
  • GalaxyMap now correctly shows name of the solar system and region when clicking on it
  • Better HUD Gauges that display resource icon & for the rocket fuel gauge there is a needle showing current fuel consumption now
  • Made more in-game text translatable
  • Made control buttons larger
  • Application-wide message growls & dialog boxes
  • Removed trader map markers in GalaxyMap due to changes to the map data - an alternative is in the works
  • Fix Spacecraft receiving input from inside the game main menu
  • Fix Spacecraft controls freezing randomly (Thanks Jeffro!)
  • Fix modal and text areas competing for keyboard focus, leaving the user unable to edit text
  • Fix color picker in spacecraft editor changing the default font colors

Files

AstraX 0.7 Alpha 2 (Unstable) 89 MB
3 days ago

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